
Fliptop Presen
Lonnie vs Gap
Batas vs Dello
Apoc vs Plazma
Luke vs Target
Tim vs Dimebag Daryl
Cameltoe vs Dhicta
4:00 PM – Gates Open
5:00 PM – Video Showing
6:45 PM – Performances
7:00 PM – Battles
Performances by:
Schizophrenia
Nothingelse
Free Entrance
March 20, 2010
Venue: B-Side, The Collective, 7272 Malugay St., San Antonio Village, Makati Cit.
See yah There…







when and where is the next filipino rap battle?
ako si rayan agonsilyo ikau naman si juday ang pinag kaibalang natin na sa nuo ang young puday (^^^)
puta kayong lahat de jouk lang
sa palabas na doraemon si dello si suneyo pag pinahaba ung tenga mukha ka namang kuneho di ka mukhang pilipino mas muka kang turkish sa kapal ng nguso mo mukha kang janitor fish!!!!!!!!
joke lharn!
hehehehehehjehehehehehehehehehe
misx.sexy crime@yahoo.com
putang ina mo dexter duwag gago
negro ba tatay mo o bahay nyo walang bubong
iha mali ang pinasukan mo na liga buti hindi ka binatukan ni enigma
DIBA IDOL MO SI KIMCHU BAT PEPEK NG NANAY MO MAY TISHU FUCK YOU D JOWK LNG
ahh ikaw ba yong makaklaban ko na galing sa ibang probensya anak daw ni apple de ap kay aling dyonesya?
you wanna fight me
i wanna sack you boy
etong kalaban ko kumpirmadong ragbiboy
ayan ang hirap sayo madami kang alam mahilig ka kcng kmain ng alamang yan 2loy hininga mo amuy kanal
kaibigan mu pla c marymol caliwara kya pla mhlig ka sa kalagara !
buti ikay nakadalo d2 sa flip top pag ako nilabasan bibig mo ang pansalo
ikw na pinaka gwapo delo para wala ng pag tatalo un ay panaho d pa uso ang tao
mahilig ka pala sa chicks na mataba
pag naglalaro kayo ng see-saw hindi makababa
ngipin mo pantay pantay hinanga mo amoy patay,,,,,,,,,,,,,,,,,,,,>
true or false dba wla kang balls kung meron manyan kasing liit lang yan ng halls alamo kung bakit walang sumubo kasi puro damo yung tumubo
you dont really fight me you wanna suck me boy
etong kalaban ko kumper madong ragb boy…
u dont` really wanna fight me u wana sak me boy
etong kalaban ko kumper madong ragbi boy….
iha malikang pinasukan ng liga butit hindi ka binatukan ni anigma
ramon putAng ina mo yung lahi nyo unngoy tatay mo nakita ko bumibili ng saging sa kanto bobo !!!!!!!!!!!!!!!!
sabi ni noynoy walang kalawang! pero ilong mo puno ng kalawang!!!!
ako tatay mo siya nanay mo ako nga ang tatay mo nagmumukha ka namang totoy siya nga nanay mo nag mumukaha ka namang monay!!
paalala ko nga pala sa inyo na wag mashado kumain ng fish baka maging selfish kayo
fliptop ka ng fliptop nagmumukha ka ng laptop bigyan kita piso bili ka ng lolipop
1st round tumor nxt dyan cancer kc 2ng klaban ko desperadong sex bomb dancer……..spaghetti pababa c betty tumaba kc arew araw ay tyumupa………..pra ka lng contestant ng hep hep hooray ni willie sa two tignan muh mukha moh ganyan pla mg rap c winnie the poo.!!!!!!!!
HINAMON NIYO AKO NG 2 ON 1 HINDI NIO B ALAM KATUMBAS KU AY ISANG DAAN NDI AKO SANAY S 2 ON 1 MAS SANAY AKO S 3IN 1
AKALA KO ANINO NAGULAT AKO MAY PUSTISO SIYA LNG PALA UN MUKA KC TONG MALIGNO NAKITA KU PA YAN NANG BOBOSO UN PALA BINOBOSO ISA PALANG OSONG UMIIHI S POSO
…mga walang hiya kayo!!!
..ang kakapal ng kukha nyo!!, mga bobo!!,inutil at
..mga basura lng naman ang mga lines nyo!!
..oh dyus ko!! wala na bang matinong tao sa moudo?
..kasi yung mga nakakasalamuha ko puro mga gago!!
….mga gago!!,bobo!! mga walang laman ang utak nyo kundi kalunggo!!
b. Allies
c. Items
4. Techniques
5. Examples
Overview
After a few seconds of charging EMP burns a maximum of 400 mana in a 700 radius circle. The burn can penetrate Black King Bar, but that is the only form of magic immunity it ignores.
Uses
Disable
Not your typical sort of disable, but I still count manaburn as one. Against strength casters (like Pudge or Tidehunter) nothing is as devastating as losing 400 mana in a single blow. Most such heroes don’t even get to 400 until late game, so landing a single EMP can cripple them. You do have to be wise in your placement of the EMP however, since the enemy tends to wise up to the danger. Use fog of war or visual clutter to conceal the EMP until it is too late for the enemy to react. One of my favorite tricks is to cast it on top of a tower or a hero with a large model. People won’t notice it until it explodes.
Damage
Though EMP is highly effective against low mana heroes it can also be wielded against those with large mana pools. Many intelligence heroes have more mana than HP, so you can continually injure them with EMP blasts before their mana runs out, and even once it is depleted they often have enough mana regeneration that they will soon be viable targets once again.
Control
People don’t like having their mana burned, so after a few casts they will start trying to escape the blast. You can force them to move in a certain direction by seemingly placing a bad EMP. If the EMP center is placed away from the hero they will run in the opposite direction. You can use this to herd them into you or your allies.
Synergies
Combos
Tornado, Ice Wall and Deafening Blast all help in landing an EMP. The disables on all three can keep the enemy in position long enough for the charge to detonate, and Tornado and Ice Wall provide some measure of visual cover for EMP.
Allies
Disables. ‘Nuff said. It’s also worth pointing out that burning that 400 mana helps Anti-Mage marvelously with his ultimate.
Items
All these things can help keep the enemy in the AOE.
Techniques
This image has been resized. Click this bar to view the full image. The original image is sized 1024×768.
Examples
Pudge and Juggernaut are running around destroying your team. Catch them off guard with an EMP to destroy both their manapools. They go recharge at the fountain? Just do it again. They will realize the futility of constantly returning for mana, and will have to content themselves with spell-less farming.
Pugna is trying to control your lane with Nether Blast. EMP. He keeps at it, and so do you. Three EMPs later he is out of mana and entirely worthless.
Your ally is chasing Anti-Mage. You maneuver yourself a respectable distance away from the pair in the forest, where you expect Anti-Mage will blink to next. As his blink cooldown comes back up you cast the EMP. When he actually does blink he is immediately hit by the blast. No longer able to flee with his blinks he succumbs to the gank.
Alacrity [WWE] (Z)
1. Overview
2. Uses
a. Support
b. Kill
c. Push
d. Jungle
3. Synergies
a. Combos
b. Allies
c. Items
4. Examples
Overview
Alacrity is a phenomenal buff. It grants attack speed and damage bonuses, and it will nearly double any hero’s DPS.
Uses
Support
Instant double damage. It makes for a tremendous weapon if you cast it on your team’s carry. To be honest, it works wonders on anybody. It’s far more accessible than the rune too.
Kill
Just as it can be used on your allies, so too can it be used on you. An enemy will rarely expect the sudden burst in power, and thus it is a great weapon against people who have shown themselves to be less than familiar with fighting an Invoker. In a fight I try to wait a second or two so the intended victim can make the mental calculations as to who will win. Since usually the winner is them, they will stick around. Then when they are comfortable and laughing at me for being so clueless, I pop Alacrity. They have to spend another second recalculating, assuming they even notice. By the time they start running, it is usually too late.
If there is sufficient visual clutter on the screen then I don’t bother waiting. The enemy player may not even realize they are losing too much hp until they hit yellow or red.
Push
Another handy place for Alacrity is when you are pushing a lane. Not only does it make killing creeps faster but you can also deal massive damage to a tower. If you have a large enough wave with you and you are alert enough to dodge tower agro it is possible to use Alacrity to take the tower down in a single push.
Jungle
I’m not a huge fan of jungling with Alacrity, since unless you have some solid regeneration items you aren’t going to be able to be a forest-dweller for long. Nonetheless Alacrity does provide some decent damage with which to more quickly farm neutral camps.
Synergies
Combos
Cold Snap is the best of your spells when it comes to Alacrity, courtesy of the near-permabash effect. Ice Wall also helps to keep your opponents in place while you dish out your damage. Apart from that, maybe Forge Spirits. The armor melting helps increase your damage. Unfortunately all these spells require Quas, so until late game you won’t have good Alacrity combos.
Allies
Any DPS hero, any DPS spell. Permabashers are prime targets for the buff as well. Witch Doctor’s Maledict helps too, though if it’s all the same to you I’d rather leave Maledict out of further sections (since there are no abilities it does not work with).
Items
Alacrity is made all the more useful with a damage or attack speed item. Take your pick. Here are my two favorites:
You can get a bit more creative than that if you desire. In a few games I’ve even gone the route of Mask of Madness and Cranium Basher. It is surprisingly effective on a Wex Invoker.
You can also do well with the aid of a Guinsoo. Using the example earlier about killing with Alacrity, if you sheep the enemy just as they realize you are going to kill them you can stop them from running.
Examples
It’s mid game and Mortred is trying to farm top. You start laning against her. She takes offense at this, and a few denies later she takes action. She daggers and blinks, foolishly engaging you with only the second level of her ult. Obligingly you attack. Give her a second, and then pop Alacrity. Fun fact: Level 11 Invoker with Alacrity > level 11 Phantom Assassin. God help her when you get that Monkey King Bar.
You are solo laning mid and the enemy hero has gone back to heal. You seize the opportunity to push. You pull the lane all the way back to your tower to let it destroy the enemy wave, and then move with your own creeps to take the tower. Once there you cast Alacrity, and while the creeps tank you are able to destroy the structure. I grant that this may take two such pushes if you are not sufficiently leveled or your creep wave is small.
Your ally Troll Warlord is attacking an enemy, but he isn’t farmed enough to permabash. You cast Alacrity on him, boosting his attack speed enough to indeed allow him to constantly bash.
Forge Spirits [EEQ] (F)
1. Overview
2. Uses
a. Kill
b. Lane Control
c. Jungle
d. Push
e. Scout
f. Control
3. Synergies
a. Combos
b. Allies
c. Items
4. Examples
Overview
These summons are strong. Very strong. They have some weaknesses, but for the most part they are just powerful. Each one of their attacks burns away one armor point from an enemy hero, up to a maximum of ten. They are pretty handy, as you may have guessed from the large number of things in the “Uses” section.
Uses
Kill
The sudden appearance of an elemental or two can completely alter the outcome of a gank. If a hero strays too far from their allies you can make them pay heavily. Just throw down elementals and let them attack. Given their abysmal attack speed however it is prudent to animation cancel when you are going for a kill.
Lane Control
Same as killing, just without the finishing blow. Early game you can micro an elemental to keep your lane opponents constantly on the defensive. If they are melee, simply have the elemental (and yourself) attack them every time they come forward. The elemental’s Melting Strike is an orb effect, so you can have it attack without reprisal from the enemy creeps. Mana is short early game though, so you will probably only manage a handful of shots. Afterwards, if the creep battle has thinned out you can let the elemental pursue, tanking the remaining creeps while landing a few more blows. For ranged opponents I try to have the elemental flank them and chase them around behind the creep line. In either situation once the elemental is near death I pull it back and attempt to deny the summon.
Jungle
I often use the elementals to tank for me when jungling. They can afford more punishment than the Invoker, so one may as well let them have it. For the most part this is no more complicated than casting Forge Spirits and then attacking the camp, but in some cases one needs to be a bit more judicious in their use. For example, the Satyr Tricksters have Purge and can do a significant amount of damage to your elementals. They have low health however, so if you target them first when you attack you can kill them before they use their abilities. Some of the other larger creeps also have abilities that one should take into account. The Satyr Hellcaller, Polar Furbolg Ursa Warrior and the Centaur Khan all have AOE damage abilities that trigger in the presence of three or more assailants. Though this is not really a problem for the elementals I prefer not to needlessly expend the Invoker’s health. The way to avoid the problem is to stand a short distance away from the elementals when they attack. The creeps will then not use their abilities.
Push
The addition of Forge Spirits to a creep wave greatly strengthens their ability to push. The elementals’ damage is both a strong deterrent to enemy heroes in the lane and a great weapon against towers. At higher levels their range exceeds that of the tower, and they are able to take it down without any support. Of course, this does not work at night when their sight range is too short.
Scout
You might as well. They are expendable; a renewable resource. When moving into a potentially dangerous area, especially at night, I send an elemental forward to check for enemies. Even if I haven’t leveled the elementals at all they can still be useful this way. This is also a viable technique for sweeping Goblin Techies’ proximity and stasis mines.
Control
As mentioned earlier, people will rarely sit there and let the elementals attack. Generally they are left with two options, being to destroy them or to run away. Against a new opponent I assume the latter is the case until they demonstrate otherwise. If that assumption is correct the elementals can be used to herd the enemy hero around. If their reaction to elementals is to charge at them with murderous intent you can use the summons as bait. Even in milder cases of “Elemental Rage” you can bait a kill.
Synergies
Combos
Cold Snap, Ice Wall, Tornado, and Alacrity. These have all been described in previous sections.
Allies
Armor reduction spells stack well, and effectively any stun or slow helps the elementals do their work.
Items
The disables allow you to get close enough for the elementals to do a lot of damage. Guinsoo will help more, since the elementals can attack while the target is sheeped.
The damage from your elementals is amplified by these items.
Boost your elementals’ tanking power with this.
The slows will keep your opponents in range of the elementals.
Examples
You are laning against Beastmaster. You have been farming quietly, mostly ignoring him except for a few times when you need to dodge his axes. Judging you an easy kill he runs towards you as your creep wave thins, throwing a pair of axes to clear the rest of them out. As he nears you cast Forge Spirits and return fire. You can also invoke Cold Snap or Sunstrike in preparation for finishing him off, depending on how quickly he goes down. If he starts to win you run towards your tower, letting him hit you a few more times so he doesn’t lose interest. If he is foolish enough to take the tower agro you can cast Cold Snap on him. I would cast it anyways since you still may be able to kill him between you and your elemental.
Your team just failed a push against mid lane. The enemy team pursues you and your allies, and you throw down a pair of elementals to deter them. Your team crosses the river, and the enemy stops chasing. Their Centaur however particularly dislikes elementals, so he starts chasing them around back on his side of the river. You start moving them back to your base, using them to attack Centaur whenever he stops chasing. Inevitably (this really does happen, and a lot more often than one might think) he gives in and charges the units. As soon as he reaches them sitting in the middle of the river your team jumps him and tears him apart. Note that this only works in this location at night; otherwise they see your team waiting across the river.
Chaos Meteor [EEW] (D)
1. Overview
2. Uses
a. Kill
b. Control
c. Confuse
d. Escape
3. Synergies
a. Combos
b. Allies
c. Items
4. Examples
Overview
Chaos Meteor causes a flaming boulder to crash down upon your opponents. It deals massive damage while the rock itself rolls over the enemy heroes, as well as a minor DoT burn that continues afterwards for a few seconds.
Uses
Kill
Chaos Meteor is your primary spell for magic damage, so killing with it makes sense. If you ever predict your enemy is about to run in a straight line you can deal massive damage to them by throwing a meteor after them. If they are found standing still then casting the meteor at their feet can still deal a lot of damage as it rolls over them.
Control
Many people dislike having meteors roll over them. You can abuse this by using Chaos Meteor to get them out of an area. Even if you have not leveled Exort past level 1 you can still use the spell to scare enemies into moving. This “Paper Meteor” trick can be useful sometimes, allowing you to manipulate your foe without putting your more effective spells on cooldown.
Confuse
Part of the reason Chaos Meteor unnerves some people is because of its impressive model. The rolling ball draws the eye’s attention, and there is a rather significant amount of fire accompanying the spell. While this is not as effective against experienced players, you can often use the cover of a meteor to distract an opponent while you do something else.
Escape
Pulling this off just plain makes you feel cool. If I am being chased by some melee hero and I have Chaos Meteor invoked I will use the meteor to cover my retreat. If cast in front of you at the proper time (while you keep running in that direction) you can have the meteor land directly on top of your pursuer, forcing them to choose between chasing you and taking the full hit from the spell (a bad choice) or stopping for a moment to let the meteor pass before resuming. If they eat the spell you can nearly always kill them, and if they break away then you have just bought yourself a greater lead, if indeed they try to catch you again.
Synergies
Combos
Chaos Meteor + Deafening Blast is by far the most straightforward damaging combination of spells at the Invoker’s disposal. The push keeps the enemy underneath the meteor for longer than they might otherwise desire, allowing the meteor to deal massive amounts of damage.
Ice Wall can also be used, either to funnel an enemy team into a convenient line (see Ice Wall->Control) or to prevent them from easily dodging Chaos Meteor. The combined visual clutter is also distracting.
At late levels if I do not have access to Deafening Blast I might use Tornado instead. The Tornado can keep the targets in the air long enough for the meteor to reach the ground, ensuring that they take at least some damage from the spell. I sometimes do this even when Deafening Blast is up, so that I might use all three spells in sequence to cause severe harm.
I have on occasion hidden a charging EMP underneath the rolling meteor. If you cast the EMP just a slight bit ahead of the meteor then it gets about a second’s worth of charge before becoming visible. This can be effective against heroes with ground-targeted blinks (Anti-Mage, Queen of Pain) who otherwise will simply blink out of range of the EMP. At high levels most other heroes cannot escape an EMP anyways, so this is unnecessary effort for them. Another consideration th
ano ba ‘tung kalaban kuh napa laking pol-pol ! ang bagay sa ‘yo na trabaho taga shave lang ng bolbol !
bat sakin ka lumaban para kang baklang paronda ngayong usa nilalapa nang anakonda wag kang mag alala di ako bilib pagkat paborito mong libangan magpakantot sa bibeg gusto korin malaman na kung saan ka galing na tribo pero mas muka kang ungoy na nagahit ng balaibo
kelkel bat nan dito ka sa tailoring shop dapat nandoon ka sa tindaan nag tintinda kang sparkel
hindi ka mukangpinoy mas muka kang terkis sa kapal ng nguso mo muka kangjanitor fish wala ka sa aquarum hindi to spularum pero mas kaawig mo ang allien na nan doon sa planetarum
payo ko sayo pare wag ka sa akin bumattle sa rap kaya kitang basagin parang bottle ng pop tatalbog ka parang bola dila ko mas matalim pa sa pisi ng sarangola
itong kala ban ko napakalaking pulpol dapat bagay sayo taga shade ng bulbol
sa cartoons na doreamon si ____ soneyo pag pinaaba ang kanyang tenga muka na sya kuneho
gusto nyu isa panga ito brutal na pagbebeng ga babae tong si razor sa pwit ngalang nagreregla
BLACK HAIR BLACK SKIN ITIM LHAT SUMANG AYON KMN O HINDI MAG LAGY KAPA NG MAY-UP SA PESNGI MO HINDI KA PUPUTI!!!!!!
sa bihin mo sa ate mo break kame nakita ko sapatos mo may dag ang sbi ng daga highit bulaga